About Me

From a young age, I’ve been fascinated by movies and in particular the VFX in them. It’s because of this passionate why I went to university to study Visual Effects & Concept Design and whilst at University I have embraced everything placed in front of me, and I’ve been able to strengthen my ability to efficiently problem-solve through hurdles whether that’s for my own creative projects or helping others in the group.

I have worked on a few short films over the past year and I’m always looking for new projects to get involved with to further develop my skills.

Autodesk Maya is the main tool I use for modelling, UV mapping, shading, lighting, and rendering.

I use a mixture of Zbrush, Substance Painter and Mari to create textures and sculpt extra details into my models.

I’m experienced using Adobe After Effects to complete compositing and motion graphics tasks, however, I’m widening my skill set by learning Nuke on the side.

Mocha is my program of choice for rotoscoping and 3DEqualizer is the software I use for matchmove tasks.


Latest Projects